3/28/2024 0 Comments Seven the little nightmaresRun towards the screen back to the corridor and go to the right. Climb the bookcase above you and collect bottle #1/5. It becomes pitch-black here, but on the table there is a lamp you can activate with a pulley to illuminate the area. Move through it, and you’ll come to a chair and table. Run past the first doorway (moving towards the background) and then you’ll see a 2 nd one. Keep running right past the dimly lit fireplace through an open doorway. Once on the ground, proceed right through the cracks and onto the books. Swing back and forth and use your momentum to proceed through the gap on the right-hand side. Equip your light, climb the racking on the left and jump /grip onto the hook in the centre. You’ll spawn on the top on an elevator shaft. The final achievement is simply for completing the chapter (and in this case, the game forever.) 2) Achievement – Mid way through the DLC, there is a vase we need to smash.I’d recommend configuring your achievement tracker so you can see it go up incrementally with each pickup. They are missable, and I had no issues with tracking this time around. If you have tracking enabled on your screen, it should go up 20% each time. These are very similar (if not the same) to DLC 1, The Depths. Press RT to extract a letter from each one. 1) Bottles - There are 5 bottles in this DLC, and they act as collectables.There are 2 things to look out for achievement wise during this DLC. Thankfully, there is no “don’t die” achievements, which would have been difficult as I can almost guarantee you’ll die at least a few times. 1 story-related achievements for finishing the DLC, 1 missable achievements that is very easy and a collectable achievements. Achievements wise, it is the exact same template as the last DLC.
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